Pendulum Survival RPG has closed. Our forums will remain open for casual conversation and personal archival if you wish. Thank you for all of the love and memories!
Copied from Discord. Message fil#8276 for information.
• Marksman buffed, now gains: + 0.3 max health per main level (previously none) + 0.001 movement speed per main level. (base minecraft movement speed is 0.1) (previously none) • Rogue buffed, now gains: + 0.25 max health per main level (previously none) + 0.0015 movement speed per main level. (base minecraft movement speed is 0.1) (previously none) + 0.065 attack speed per main level (previously 0.05) + 1 max mana per main level • Paladin buffed, now gains: + 0.55 max health per main level (previously 0.3) + Base Health increased from 22 to 24 • Mage adjusted, changed: + Mage did not receive any max mana or mana regeneration per main level. This was a bug. Mage will now properly receive: * 25 Base Maximum Mana; + 1.5 maximum mana per main level. * 0.2 base mana regeneration; + 0.07 mana regeneration per main level. - Maximum Health reduced from 18 to 16. - Base health regeneration decreased to 0.05 - Firestorm ability damage decreased from 3 to 1.2 damage per level. - Base movement speed decreased from 20 to 16 - Lose 0.0002 movement speed per level. Although this isn't a lot, this is aimed at late-game mage where you'll have super powerful items but need to be careful. • All information about these stats have been updated in the /class GUI. • Nexus Defender (Paladin), Quantum Arcanist (Mage), Pulsefire Berserker (Warrior), Project Assassin (Rogue), Cosmic Ranger (Marksman) armor sets will be released. • All weapons that are counterparts to their armor sets will be added as well. • Nebula Dragonslayer Orb heavily buffed, it was incredibly weak especially against bosses. (DM me if you have one and need the new one) • Spellweaver's Gauntlet damage buffed, but attack speed slightly nerfed. (DM me if you have one and need the new one)